Production Project Session 5

M4 Sherman medium tanks - V1

SUMMARY

Role

Menu/Writer/Producer

Intention (SMART Goal)

By May 10, as a Menu designer, I will have evidence of a working pause menu by following Pause Menu In Construct 3 for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

0.32 make a plan/ make title screen (layout)

0:38 add a play button to the title screen

0:45 add the title of the game and instructions to the title screen

2:02 code it so that when the player presses a button it goes to the level that is chosen

3:27 add a new layout and event sheet for the title screen/ menu

4:04 make the viewport the same size as the layout

4:46 add a text box for the name of the game

6:33 make a text box for the instructions

Training Source(s)

2:15 add buttons and go to the event sheet to start the code for buttons

3:00 add a new action and name it to pause

3:37 start coding animation for the pause menu

3:58 change the opacity of the pause menu when clicking the pause button or exiting

4:10 have pause menu size up when opening and size down when closing

5:20 start code to freeze the game when paused

4:53 undo pause open animation

Project Timeline

Proposed Budget

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Production Project session 3

team 1

SUMMARY

Role

Character artist

Intention (SMART Goal)

By Jan. 13, as Character Artist, I will have evidence of Making the design for the player and AI by following Leducs tutorial for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Dec 5 – Jan 13

Proposed Budget

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

production project session 4

team 1

SUMMARY

Role

Writer/Menus/Producer

Intention (SMART Goal)

By March 1, as menu designer, I will have evidence of a working start and end menu by following the “construct 3 tutorial: making a title screen and play button” for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Markus Persson (Notch)

He is the original creator of Minecraft which is one of the best-selling games in video game history. when he first made Minecraft he made it solo

1:56 Minecraft has millions of players worldwide

2:02 there are no signs of Minecraft losing its popularity

2:13 Minecraft has made more than $700 million

2:51 he addressed his fan’s questions about gameplay, development, and life

3:38 they are ranked the top 3 paid downloads in the US

3:50 they put it on Xbox 360 which sold more than 1 million copies in the first week and sold 15 million copies to date.

Training Source(s)


3:14  Double-click the layout section/button to add a new layout and event sheet

4:41 Add a text object to display the name of the game

6:63 Make a text for the instructions of the game

7:05 Insert a sprite/or text to make the play button

8:30 Add a new input method and add the mouse

8:54 go back to the event sheet and add an event then click on the mouse to give it a property and a function

9:00, once the mouse is added to the event sheet go to “on object clicked” and select it

9:03 then choose the play button for what object is being clicked

9:17 add an action to the button by pressing “add action”.

9:28 Click on the system button then find “go to layout” which will let you choose which layout to go to.

9:51 add a new event for the instructions

Project Timeline

Jan 23-March 1

At the start of the session, we had the idea of the game

after a week or so we had the first level and functions in the game

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

slideshow: https://docs.google.com/presentation/d/10yIjFAPhV43CJx4Y1WLohLKudKnP4Sj_ooumNZGubUI/edit#slide=id.p

I coded the menu and made the menu and death screen and I made the animation for the menu

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

I thought creative with our start screen/menu by making the animations for the menu.

Ways of Working (Communication & Collaboration)

we asked each other for help with figuring out to do certain things that others may have known how to do

Tools for Working (Info & Media Literacy)

I used youtube tutorials to learn how to make a menu

Ways of Living in the World (Life & Career)

I developed life skills so u could be more professional and easy to work with in a workspace

Reactions to the Final Version

Hunter said he could not hear the sound, he also said he could not tell what the character was supposed to be before it started moving

Hunter also said that he could not tell that the background was a city.

Spencer said that the menu was good and nice to look at (pleasant to look at)

Self-Evaluation of Final Version

our game was pretty simple when it came to controls, they were pretty easy to understand. I did not think our start menu was as good as I expected it to be. the game had some good aspects to set it in the right kind of setting, for example, the start menu had buildings being destroyed by a kaiju. it was credible because all of the things made in the game were made by my group including the sounds. we all helped each other when we needed it with something. the story of our game was a kaiju/monster trying to survive an endless wave of other monsters.

Grammar and Spelling

Grammarly

Editor

Alex

Production Project session 1

SUMMARY

Role

Sound designer

Intention (SMART Goal)

By October 14th, as part of team # as Sound Designer/Composer, I will have evidence of making a list of sounds needed for the game in the GDD by following this tutorial for session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

October 24th – November 18th

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

the link below is our game

Game

Skills Commentary

the link to our slideshow

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

there were a few problems with the music because it would loop over itself when you go from the menu to the game

Ways of Working (Communication & Collaboration)

I tried to keep the game updated every time we added it fixed something and tried to keep it as close as we could to the original game. and every time we updated it we exported and put it onto itch.

Tools for Working (Info & Media Literacy)

most of the stuff we had on the game one of my team members had already known how to make. but I used the super looper website for the music in our game.

Ways of Living in the World (Life & Career)

helping my teammates come up with ideas for our game like some of the levels.

Reactions to the Final Version

there were some good/ helpful comments on the music.

Alex said he liked it but it could have been jokingly

Trenton said that the music was a little chaotic and it looped over itself and he said if it didn’t loop over itself then it would’ve been better

Self-Evaluation of Final Version

I think our game was pretty good when it came to the actual game itself but it was also a little plain and the music could’ve been a little less chaotic. it was a simple game though so it helped us learn more things about what we could do with future games.

Grammar and Spelling

Grammarly

Editor

Jacob Cotey