Production Project session 1

SUMMARY

Role

Sound designer

Intention (SMART Goal)

By October 14th, as part of team # as Sound Designer/Composer, I will have evidence of making a list of sounds needed for the game in the GDD by following this tutorial for session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

October 24th – November 18th

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

the link below is our game

Game

Skills Commentary

the link to our slideshow

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

there were a few problems with the music because it would loop over itself when you go from the menu to the game

Ways of Working (Communication & Collaboration)

I tried to keep the game updated every time we added it fixed something and tried to keep it as close as we could to the original game. and every time we updated it we exported and put it onto itch.

Tools for Working (Info & Media Literacy)

most of the stuff we had on the game one of my team members had already known how to make. but I used the super looper website for the music in our game.

Ways of Living in the World (Life & Career)

helping my teammates come up with ideas for our game like some of the levels.

Reactions to the Final Version

there were some good/ helpful comments on the music.

Alex said he liked it but it could have been jokingly

Trenton said that the music was a little chaotic and it looped over itself and he said if it didn’t loop over itself then it would’ve been better

Self-Evaluation of Final Version

I think our game was pretty good when it came to the actual game itself but it was also a little plain and the music could’ve been a little less chaotic. it was a simple game though so it helped us learn more things about what we could do with future games.

Grammar and Spelling

Grammarly

Editor

Jacob Cotey