SUMMARY
Role
Sound designer
Intention (SMART Goal)
By October 14th, as part of team # as Sound Designer/Composer, I will have evidence of making a list of sounds needed for the game in the GDD by following this tutorial for session 1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
October 24th – November 18th
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
the link below is our game
Skills Commentary
the link to our slideshow
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
there were a few problems with the music because it would loop over itself when you go from the menu to the game
Ways of Working (Communication & Collaboration)
I tried to keep the game updated every time we added it fixed something and tried to keep it as close as we could to the original game. and every time we updated it we exported and put it onto itch.
Tools for Working (Info & Media Literacy)
most of the stuff we had on the game one of my team members had already known how to make. but I used the super looper website for the music in our game.
Ways of Living in the World (Life & Career)
helping my teammates come up with ideas for our game like some of the levels.
Reactions to the Final Version
there were some good/ helpful comments on the music.
Alex said he liked it but it could have been jokingly
Trenton said that the music was a little chaotic and it looped over itself and he said if it didn’t loop over itself then it would’ve been better
Self-Evaluation of Final Version
I think our game was pretty good when it came to the actual game itself but it was also a little plain and the music could’ve been a little less chaotic. it was a simple game though so it helped us learn more things about what we could do with future games.
Grammar and Spelling
Grammarly
Editor
Jacob Cotey